pathfinder: kingmaker token of the dryad

pathfinder: kingmaker token of the dryad

Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. If you ask about where you are, you can make a Knowledge (Aracana) check to deduce that you are in the First World. Ask about Ollie and she will tell you that he left on business and has subsequently disappeared. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. As always, the most difficult challenge gives the highest reward. Maegar will send you a bunch of goodies. Check "An Ancient Curse, Part Three" in your journal. Banish this batch of bugs, then burgle a box beside a body to become richer by a Potion of Resist Cold and another Token of the Dryad. (I'm in chapter 1) There's a bit of loot to grab in the next cave (but mercifully no more spiders). Continue into the cavern to the north and eliminate the Giant Slug there. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. You will see some goblins forcing prisoners into the river. When the creature is dead, turn your attention to the Everblooming Flower and burn that mother. At the end, you will find the so-called Goblin Prince who is wearing the pearls on his head. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). Search under a rock for the final Shard of Knight's Bracers (10/10). We've fixed the issue with some spells failing instead of being cast, such as cure wounds, and many other issues as well. Loot the chest next to the tent for some ingots of Inubrix. Biography []. Head to the Technic League Encampment in North Narlmarches where you'll find a group of bandits - four level 8 Rogues and a level 7 Transmuter - gathered among the tents. The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. The enemies drop Masterwork weapons or minor magic items. Search the barrel outside the hut for the unique falchion, Beastrender. Visit her outside her shop and she will tell you about an associate, Ollie, who disappeared with a chest of gemstones which was to be a downpayment for an amazingly rare item. After you've cleared it, you can loot two chests. This leads to an illustrated book episode. Continue north. If you continue down the stairs, you will find a body on the ground with some minor loot. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Once you have completed the Magister's rank 1 upgrade event (note you don't actually have to rank up), Irlene will visit your throne room and tell you that she can acquire magical rarities. Token of the Dryad: NW of Shambling Mound [P13] Lab Journal: . This isn't as good as you might think, since it is only powerful against animals, which aren't really a threat, rather than magical beasts which are. When you get to the bears' location, search a rock for a Token of the Dryad. The Brawlers drop minor magic weapons. Kill the goblins (two Sneaks and two Roc-Eyes). There are three Quickspiders and two Doomspiders close to your starting position. There are three of them and they're not that tough. There are several containers with minor loot nearby. Select the following options: This will lead to Nok-Nok winning the duel, eliminating the king as an enemy and gaining his crown, Stubborn Head. Continue to the tower and the Ancient Roc will fly down to defend her nest. A goblin will open the gate to a Hydra pen. If you succeeded in the skill check, you can challenge him about the berries. Afterwards, you get to question the Shaman. Exit to the throne room to close off the quest. A Redcap will run further into the cave but don't follow it. Agree to help her open a shop and she will work for you as an artisan. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. The other contains a Belt of Physical Form +4. Search its remains for a Melted Shard of a Ring (6/13). When the Shaman is defeated, turn your attention to the Winter Wolf. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. A short distance ahead is a Quickhydra. Back on the world map, bring up kingdom management and build Mim's Jewelry Shop. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. Make your way there and head upstairs. Continue until you find a container with some minor loot on your left and buff up. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. Tell Verdrin's companions to keep their distance (DC18). The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). If you had her brooch sent to her, she is wearing it. Go there and you will find two Greater Tatzylwrms and a body. By this point, you should be able to defeat the enemies regardless. Afterwards, you can loot the area. When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. Where to turn in collectibles? :: Pathfinder: Kingmaker General Discussions When you do so, Nok-Nok will announce his intention to tackle the Goblin King alone. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. Start making your way back to the area entrance along the upper path. This leads to a good / evil choice that is harder than most. This is a pain. You will be thrown straight into the upcoming boss fight. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. After killing it, search among the rocks to the east for a Torag's Pendant. The other enemies simply need to be killed. Search the Primal Manticore's remains for the Cypress Queen's Crown (5/5). Next to the river is a Token of the Dryad. Kill time until then - I annexed North Narlmarches. Do so and ask him what he wanted to tell you. Resist Fire (Communal) will be useful along with your normal buffs. There are a group of bandits that you can eavesdrop on if you can make progressively more difficult stealth checks: DC17, DC19 and DC21. Mim has a broken ankle. Tiressia is a character in Pathfinder: Kingmaker.. The Six Bears Camp is in the west of the North Narlmarches, close to the East Sellen River. Be careful of a nearby trap. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. Perhaps the oldest elf from Kyonin, he is unwilling to share his name. Varrask the Wildfist (your other artisan in Kamelands) will bring you a gift and ask you to come and visit him in Shambling Steps. There is a chest filled with minor loot in the northwest corner. Make your way around to the gate. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. There is a trap just inside the gate and beyond that a group of around ten goblins. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. They tell you that they are working for the Stag Lord. Assign your General to this. A cache in the southwest of the area contains a Token of the Dryad. There isn't a lot you can right now, because you can't explore freely in Varnhold at this time. They sort-of work. Golden Toad is an item in Pathfinder: Kingmaker. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Continue east and a new location called Lonely Mill will appear. There is a trap just inside the next cavern and five Primal Giant Spiders. Kill the enemies and search the body to find a Chest of Genuine Gemstones. After this, you should concentrate on the following: If you have any time remaining, you should level up the new advisors as much as possible: After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. Mim, the goldsmith from Silverstep, has the decency to seek you out. You will receive this event about a week after Kimo delivers his first item. If Kesten is here and you went to the capital first, the goblins will be dead and he will be fighting an Owlbear on his own. If you ask where the surgery is to take place, you can make an alignment choice. Your quest will update but don't go before you collect the loot. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): Gloves of Dueling (+4 to CMD against disarm; +2 bonus to the Weapon Training ability if the wielder has the ability). However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". There's a hidden cache in the northwest of the area that contains more minor loot. Look for a hut among the prisoner cages. Return to the world map and make your way to Bridge Over the Gudrin River since the place has changed since you were last there. You will find the "Stranger" in the end room. Search the locked chest (DC27) in the north of the cavern to find the unique Decapitator falcata. You will have to split your party up. The locked (DC27) chest contains the Hunter's Roast recipe. Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. He tells you that they have someone who has the disease who is prepared to be cut open to investigate the nature of the illness. Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. Head to Silvershire and give her the emerald. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. In the throne room, you will find your companions and advisors gathered. (based on 4 ratings) Our Price: $19.99. Before approaching it, cast Resist Cold (Communal) and buff up Nok-Nok a bit since he'll be on his own for a little while shortly. He wants you to bring him some Black Berries that grow nearby. You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. Either way, you will have a message to convey to Kimo. If you go south from here, you will be able to go behind the first hydra pen. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. The enemies drop Masterwork weapons and the Arch-chemists also drop Rings of Protection +1. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. Start making your way up the western side of the map. If you ask about the flower, he will eventually let slip that he is in love with "a lady in the forest". Continue along the path to the end. 20 days-or-so before the deadline, Octavia and Regongar will seek you out in your throne room and tell you that an agent from the Technic League is in the tavern. Buff up and head up the path. You will see more goblins, trying to entice a Primal Hydra into their village. Kill the Black Dweomerowlbear wandering around. Loot the camp before speaking to Nilak. Head back down and start making your way back towards the bridge. This thread is archived . They drop loot worth about 3K if you want to go all Lawful on them. If your Lore (Nature) skill is shaky, kill the Roc Eye from a distance and make a quick save before approaching the bush. When you catch up with him, you can kill him or let him go. Make your way down the path. Token of the Dryad (Perception DC 19). The addition of Morhalan doesn't make this much more difficult than casting Stinking Cloud. Unfortunately, the curse is merely abated and is progressing to its next phase. In my case, the date is "Wealday, 2 Calistril (II)". Having obtained this, go through the patch of fog just below and to your right. Jubilost will have a response to that. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. Head to the Goblin Village revealed on your map. r/Pathfinder_Kingmaker - Dryad grove solo - very difficult(spoilers!) You can get the wine by sending the Sweet Teeth to repair Oleg's fence, but those errands take weeks. Grab a bit of loot from a nearby body. Go directly east from your starting point. She wastes the one round she's going to get casting Shield of Faith which makes her barely less of a threat. Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. To the right of the cart is a stash with a Token of the . There is a puzzle in the ruins to obtain a secret treasure. Fionn himself will waste rounds self-buffing so use that to your advantage. 85. r/Pathfinder_Kingmaker. Further discussion is interrupted by news that the peasants are revolting. At the same time another eight Primal Giant Spiders will appear in the south of the cave. Compared to what Kimo produces and will produce in the future, his offer is not worth it. He is accompanied by a Winter Wolf which is fairly tough as well. line of conversation, you can provoke them by insulting them. If you are able to make a Lore: Nature (DC20) check, you will note that the berries are fatally poisonous. ALL RIGHTS RESERVED. Assign an advisor to it right away because it will seriously degrade your kingdom stats if left unattended. Make sure that the lantern is on and you can explore the level. Afterwards, Dog will approach Ekun affectionately. There's a locked (DC23) container with minor loot. If you search behind the hit near the cages, you will find a crate containing some gold, a Robe of Air and a Melted Shard of a Ring (11/13). Afterwards, you can raid their nest for two Owlbear Eggs. Don't sweat the alignment-locked option - it's inconsequential. You can grab Unicorn Horns from all four Unicorns. Have Linzi sing Inspire Competence because the lock on it is DC43. There's another hydra in a pen that you can kill if you want to. When the rest of the enemies are dead, you can destroy the Everblooming Flower. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. Through the gate to the east you'll find the leader of this little operation, but again, there's a better strategy . Further west, you will start to see traps. And you've seen how poorly he handles Owlbears. You'll want to hit it with Cold Iron and Fire attacks to prevent its regeneration. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. Travel to Silvershire and speak to Mim. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. Fire and cold iron will stop it regenerating. They tell you that they were made to drink water and then simply released. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. Stand your frontline in the doorway and let them come to you. Make your way to Lake Silverstep Village. When you see Edna and Julia Aldori, cast Haste on your party. The pen next to it is empty but you can find some minor loot to the side of it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . Speak to Una and Kabron Tedrim standing in front of the bar. Due to YouTube's Policies I've had to remove the description of 217 videos - this one included!A website link got taken down, resulting in YouTube seeing it . If your alignment is Chaotic, this is easy - just bring everyone together and the cultist will eventually be unmasked. he's interested in antique artifacts.He's all too eager to buy up any Ancient Rostland Coins (200 GP each), Tokens of the Dryad (300 GP each), Ancient Cyclops Coins (400 GP each) and Taldan . You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Agree to help to initiate her artisan quest. A guard named Delia will give you a sitrep. Behind the first hut are a couple of crates, one of which contains minor loot while the other contains a Token of the Dryad. Otherwise, don't trust Kesten's instincts. Continue making your way west. Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. When the project is complete. The fifth cultist flees the scene. Kill her (and maybe everyone else involved as well), "(Chaotic Neutral) Smiled, muttered 'why not'", "Answered that he didn't feel like it" (unless you want "kicked a dog" on your conscience), Either. When you kill one of them, three Primal Giant Spiders, a Primal Spider Matriarch and a Ferocious Dweomercat will join in. Assuming your response to this provocation is non-lethal, you can persuade them to stay in your Barony (DC16). You will also lock yourself out of a trophy. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. Instead, make a hard save here and play the Varnhold's Lot campaign first. Dryad is a creature race in Pathfinder: Kingmaker. Besides Dumra, everyone's story is inconsistent. Afterwards, you will see another brief vision with the Guardian of the Bloom. If you side with Jhod, the skill checks that will need to make (Athletics, Mobility, Lore: Nature or Diplomacy) are much harder but more rewarding if you pass. Open it up to find an Old Technic League Letter and the Gear's Rule bracers. Sod off, Ntavi, he needs a proper name! Return to Mim. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. After you've destroyed him, loot Fionn's remains for a Frost Greataxe +1, a suit of Banded Mail +2 and a useful pair of Swiftfoot Boots. Search the body on the ground for a Dirty Notebook which makes for amusing reading and a Jagged Key which can open the chest in the Fake Stag Lord's camp if the lock was beyond your means. You will unlock the Bird of Prey trophy for completing the hunt. You will emerge in another place entirely. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. The result of the vivisection - regardless of choice - is a seed that summons a monster. Morhalan's hiding place will be revealed on your world map. Pick your way carefully through the area. Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. Approach the portal and a Green Dweomermantcore will emerge. Slighly more profitable (to you at least) is to persuade her to stay with Kimo for the sake of his art, although you will then tie her to a man she does not love. After you kill the Owlbear that emerges, Urkhed is pretty ungrateful, all things considered. On the second rise, you will have to clear a couple of Greater Giant Spiders. Needless to say the Primal Hydra in the pen will attack. Head west initially. anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? If you build Mage Towers in your capital and your second town, you can teleport between them without having to rank up your Magister. You can murder them or leave them alone for an XP bonus. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Were you not paying attention, Kesten? Interact with it to open a gate that leads to an area exit, slightly more convenient than making your way back down the mountain. They will be back in the caverns with a fairly modest Giant Flytrap to eliminate. He claims to have been a smith in Kyonin, where the forge burned out his eyes. Just north of the Owlbears are another three Great Worgs, one of whom starts out stealthed. Review the clues you've gathered in your Journal. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. The Shaman is a 14th-level Cleric with a fair sized HP pool. Save your game and tell Jhod you're ready to begin. The quest will update when the countdown is 260 days. Question him about his family - but don't have him executed as a spy - and agree to help him. You will find Olika standing to the right of the fireplace. This throne room event will occur about now. Loot a hidden cache nearby for some gold and gems. Update 2.1.3j is here! Collect water from the pond and you will obtain the quest item Vial with Poisoned Water. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. You will come across a lot of different items/treasure during the game. If you spared Kalannah way back, she will be here. Focus will switch to your other party members. This sort of gotcha inconsistency simply encourages metagaming. However, after you've beaten her up, she will surrender, allowing you to question her. The tokens are designed by artist Terry Lane. When you're ready to wrap things up, speak with Linzi and tell her that it's the perfect time for one of her performances. A dryad appears as a comely humanoid. Backtrack to the entrance of this section of the map and go southeast until you find a Ferocious Wyvern. If you don't want to make this complicated for yourself, simply attack her. Grab the Owlbear's Head from its remains. Select the "What do you mean?" Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. When the second team return to the real world, two Dire Venomwolves and a Greater Owlbear-like Treant will appear. Amiri will give him a well-deserved Glasgow kiss. For the best outcome select "Don't submit to despair". Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. She is very interesting to speak to. If your alignment has changed, you may be able to construct new types of buildings. Backtrack to where you fought the wyverns and start making your way north up the path. This is a mechanically annoying fight because you start at extreme distance which means that most of your party will have to waste a round getting into range. If your alignment is chaotic, you can respond rudely Jamandi's haughtiness. The next time Kimo drops something off, he will ask you to visit him again. Janush isn't very tough. Continue southeast down the path. Backtrack and make your way to the pond in the centre of the area. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. What you will find there depends on your actions at the Goblin Fort. paizo.com - Pathfinder Pawns: Bestiary Box If you've already played it, skip ahead. Before continuing, pick a Kameberry (a rare cooking ingredient) and grab some minor loot from a stump. Continue climbing and take care of a Primal Giant Spider and Spider Swarm outside a cave. Grab the Hydra's Head from its remains. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. Admit that the picnic was a team effort and ask how he is. If you do fail the ability check, you will need to pass a DC20 Intimidation or Perception check, so you may want to select an ability check that you're less likely to pass if you are guaranteed success on the second check. A locked (DC24) chest behind the counter contains some gold and a couple of potions and there is a bag in the room next to the kitchen with some provisions. Continue south and force march your party all the way to Talon Peak. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. Storyteller - Pathfinder: Kingmaker Wiki You've fought tougher. The enemies are all 5th to 7th level. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. To make you feel extra bad, there are four unicorns wandering peacefully in a forest glade.

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