hoi4 defending russia

hoi4 defending russia

Cookie Notice Make sure to build enough fighters to defend your air zones. All trademarks are property of their respective owners in the US and other countries. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Specify when and how many. Answers to 6 Big Questions About Putin's Nuclear Threats New comments cannot be posted and votes cannot be cast. Soviet Union Guide - Defense in Depth : r/hoi4 - Reddit I will explain what you should do during the Great Purge below. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. After 2-3 million casualities on their sides they will have less then 20 divisions, then it's a walk in the park. Oh yes, how could I forget? Best Defensive Line for Soviet Union So, when i am playing Soviets i usually take a defensive stance. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. 10 seconds later is says im losing and the battle will last 100 days. Thing is always - how to reach such state of affairs. Having 500 divisions by the beginning of the war is easily doable. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. With this, you may be wondering what the guide is actually about? I'd actually just stack forts along the border - both the ones with Poland and the Baltics and the later longer one with Germany. This is so youre not totally unprepared when the Axis invaded you in 1941. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. In today's video I'm sharing with you my strategy for beating Germany by 1941 for the La Resistance dlc. about three dogs: an American dog, and a Polish dog and a Russian dog. JavaScript is disabled. I have about 240 divisions on the Europe front, but for some reason my unlimited man power isn't draining the Reich's power. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Have 7/2 infantry template with engineers, had air superiority while they broke through too! 85% of the Soviet armoured vehicle park on 1.1.1936 is missing from HoI4. For more information, please see our Fellow comrade, you have been called to action to take command of the mighty Red Army. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. I think it must be something wrong with that, be it the fact I can't produce enough of those without running out of equipment or something along those lines. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Khrushchev dabbled with Trotskyism in the past. Russia deploys at least 1,500 warheads on hundreds of missiles based from air, land, and sea platforms that can strike the entire U.S. homeland. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. How to invade Russia : r/hoi4 - Reddit The billionaire founder of the aluminium company Rusal is one of the few Russian business leaders to have criticised the management of the economy at a time when the full-scale invasion of. They're now OP. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? Close. I also like to rely on rivers and rough terrain when I'm expecting to get overrun; holding a river crossing is a crapload easier than holding a normal province, and you can fortify the handful of gaps between the otherwise very river-crossed border region you have with Poland and Germany. There is not as much river coverage if you do that, and you give up more IC. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. So, what are you waiting for? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. . I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Try to get engi's and support artry - 6-7 infantry and a 1-2 plain artys in your division template, and the germans wont stand a chance #7 Just use it as a defensive line where there's no border. Archived post. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. But i have lost campaign after campaign every single time when attempting to invade the USSR. Get as many divisions as you can I would say. From what i saw from other players, they simply destroy the every factory between the border and Line, leaving soldiers both in border and line. 1941 is the turning point when they finish fielding and . . Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! Russia also is developing brand new "novel". In my Soviet gameplay, i used the second option. This was not my first time playing. 500 is safe. Even though it worked in long term, i feel like i kinda crapped myself because taking back those forts were hard. But weirdly Germany waited until 1942 to Attack, and I'm having a hell of a time defending land while Turkey joins axis. Would like to see some numbers if possible. Hi, sorry for the late reply. Don't know it well yet. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Just to check are you playing as the Soviet Union? Real Life Soviet Union had 2.5 million men on the frontlines in 1941, 5.3 million in 1942, 6.7 million in 1943, 6.5 million in 1944 and 6.3 million in 1945. Hello and welcome back to another Hoi4! Line was broken through few times, however i somehow managed to push back. This is my 15th time trying. For a better experience, please enable JavaScript in your browser before proceeding. In 1940, the red army will still be lacking the numbers to defend all possible fronts effectively. Is there any nations you would like me to do? You should maintain a 6 million army to win the war. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. How to Defend as Poland :: Hearts of Iron IV General Discussions Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Don't make the mistake of placing too many units in an area or they WILL be worn down the same way as the AI. Wakey Jun 9, 2016 @ 4:17am. For a better experience, please enable JavaScript in your browser before proceeding. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Tanks is 1 or 2 divisions with light tanks. If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). I prefer using artillery, but rockets can be used. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. So, here is a list of priorities for your research: This is where my military tactics come in. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. How to defend borders ? :: Hearts of Iron IV General Discussions Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Remember to have your infantry follow in behind the panzers to protect your new lines. Discussion. For more information, please see our It's a gruelling slog but eventually the giant will fall. You can dig in very hard so soviets can't push you and then push forward with the planning bonus. Playing my first HoI IV game (as Russia). #1. What I did to beat the Soviets was produce massive amounts of medium tanks, and give all of my infantry divisions anti-tank guns. Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy. Awesome post could use some similar guide for other nations! So I'm playing the Soviets in Waking the Tiger and I'm pretty new to the game. Then I just did a naval invasion capped around 6 of their provinces and they are right now. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. Scan this QR code to download the app now. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. Which seems to drain German manpower in quick time. 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. Stick to historical timeline becouse AI right now need every help you can give him. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. if you play single player dont attack russia before 1941. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Then I'd want to put 2-3+ 7/2 or 9/3 divs along each province and just bleed them dry at the border. Necromancy is not allowed. Use armor or motorizied to push a hole 1-2 provencies wide and encircle parts of their army. So, what are you waiting for? National Anthem of USSRWatch this video on YouTube Thanks! It's pretty easy. Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Here is some music for the destruction of the Axis. If America Joins Allies restart for obvious reasons. Thank you for reading this and helping out!! The weakest path is communist one . And thier infantry aren't that far behind at all the German. All rights reserved. Your email address will not be published. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. If you wish to form a perimiter, draw a defensive line and assign division to it. Should you wish to do so you are directed to contact the Paradox staff via PM". . In HOI3, Russia were terrible. Hearts Of Iron IV: Soviet Union Guide - KeenGamer Would recommend watching at 1.25 times speed.Part 2: Coming Jan 1/2022 (hopefully if I'm not too tired from new years eve)Twitch.tv/71CloakI tend to stream around 8-9 pm est most days of the week. 50 a 100? Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. If you have 300, the Germans will push you back, but you can still win. Read on, and see how you can faithfully serve General Secretary Stalin. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. . Defense in depth. Lost horrifically, Moscow and Stalingrad falls within a year. So a diversionary attack in Ukraine will allow a successful, much larger push against Moscow. Economy and production: All trademarks are property of their respective owners in the US and other countries. Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. If you want you can all mechanized, last time for fun i made light tank+ motorized divisions only, no infantry at all. Russia is too weak before 1941. and you will be disapointed with fight and game overall. It's not like soviet union can send all their men into the frontline there were a million men ready to defend against japan in Siberia they would not be called back until battle of moscow when it was clear japan was not going to attack. 1941 may be too late because the purge modifier may already have worn off. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Yet got invaded. How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Question is: which one is better, which one do you use and why? I cringe when I watch what little tank divisions they have drive back and forth over mountains, swamps and other horror-terrain that gives them mad attrition problems. 2019-09-04, 6:22 pm. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. Thanks for the feedback! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hoi4: Soviet Union - Not One Step Back Achievement - YouTube How to Play as Finland without getting stomped by the USSR? At that point your fresh troops can keep many times their number under control. Conquering CZ, Poland, France etc. Defeating Russia : hoi4 - Reddit By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! its possiblle to start producing these tanks around 39 with research buffs.but all total u want about 200 units to hit russia on regualr difficulty. As others have stated the key is encirclement. Even had France, UK and the allies on my side with non aggression pacts. Giving me time to build a of factories and conquer Japan and most of China. What do you recommend by the bunkers lvl 5 max with anti air and radar? Hey thanks , mostly approximately 140 160 divisions. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. These rules will help your game run smoother and increase your chances onto securing world domination. Then, once you haVE 150+ divs you can Attack. Can anyone be please more specific how many factories they are building? Research stuff with right timings and you will have T-44 up to 1941, and at least 12 divisions of them (or even 24). GL. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. You must lose the winter war to make peace with Soviets. When the front starts to bog down again as the Red Army reinforces, hold the attack then repeat a few days later. I will not list every single one, but the ones I feel you should go for first. I particularly like ideas 1 and 4 and will look into writing these at some point. When are you attacking (Don't attack near 1941, they're too strong then. Privacy Policy. Prepare for a lot of micro creating breakthroughs and destroying pockets. Hm, that seems like a good idea. Russia has infinite manpower, but only limited factories. To ensure I help you, I have a couple of questions. Additionally, you should never build level ten land forts, as the AI will not attack them. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. How to defend France? :: Hearts of Iron IV General Discussions Reddit and its partners use cookies and similar technologies to provide you with a better experience. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. Which approach is better and why? Also befriend turkey and northern countries. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. You just need to build what you think is way too many divisions, then build more than that, then double that. Once they are weak, just attack. (same as infantry but no reckon but maintenance). Defending in red air isn't too bad, but the debuffs means you need bigger divisions even in mountains and forts to compensate, and again AA. Red air and other . Germany will control the air for the first 2 years so soviets should focus on producing fighter planes only and then produce CAS in 1943, 1944. Viewed a. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) Armor is useful if you believe your division will not be pierceable with upgrades. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Notify me of followup comments via e-mail. 3) the Union is probably the most fun country to play, sure. What tactics do you use? The infantry held the line while the mobiles were split into 2 quick reactionary groups to punch back at any . What are your division compositions? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.

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